Neocolonialism is a game about capitalists ruining the world.
Players buy sovereign bonds of Regions, which allow them to vote in Parliament. Then, players vote on policies that affect the bond value.
The goal is to eventually be able to continuously extract money from Regions by liquidating your bond assets into Swiss bank money. Swiss bank money cannot be used in-game, but whoever has the most Swiss bank money at the end is the winner.
There are 12 turns. Each turn has 3 phases.
In the Investment Phase, players receive money from their investments, and then buy and sell Regional bonds.
In the Policy Phase, players vote in Parliament on policy decisions that will affect how much money their investments will make.
In the IMF Phase, a random crisis strikes a random Region, and the IMF responds.
Left-click a Region to buy a bond, and right-click to sell.
You want bonds for two reasons:
- They are actually votes in Parliament
- They pay out money at the start of the Investment Phase—if you buy bonds now, you’ll be able to buy more later
The Investment Phase continues until everyone has clicked “PASS” in a row.
Players start the game in a random order for the Investment Phase. Later, whoever has the least total value of all of their bonds goes first.
- Every Region has an intrinsic value of $3.
- Every Mine and Factory is +$3
- A Mine linked to a Factory generates an additional +$3.
- Up to 3 Mines can link with each Factory.
- Mines in the same Region as a Factory are linked automatically.
- Mines in foreign Regions can also be linked to Factories via Trade Routes.
- Mines can be linked to multiple Factories in different Regions without any penalty
Payout and Payout Value
Everyone gets a return on their investments at the start of the Investment Phase (they begin the game with $15). This return value is called in-game the payout value. The payout value is always 1/3 of the bond value.
Floating a Region
At least three bonds in a Region must be purchased to trigger Prime Minister elections. Without a Prime Minister, no one can make decisions in that Region and no one receives payout.
Every bond you purchased was also a vote in Parliament.
Each floated Region takes one action:
- If there is no Prime Minister, then there are elections.
- If there is a Prime Minister, then the Prime Minister chooses a decision. Everyone invested in the Region votes for or against it.
- Alternatively, a Prime Minister can choose to Bank. The Prime Minister’s bonds liquidate into Swiss Bank money.
Remember: whoever has the most Swiss Bank money is the winner.
Regions proceed from lowest bond value to highest.
Prime Ministers and Payout
A Region without a Prime Minister does not pay out to its investors at the start of the Investment Phase.
Prime Ministers and Banking
A player who banks is no longer the Prime Minister of that Region.
Proposing and Ratifying
Passing a policy is actually a two-step process. The first vote is for the initial proposal. If that passes, an icon will pop up on the map, but that policy is still not law.
There are three kinds of policies
- Build a Mine
- Build a Factory
- Trade Agreement (note that both Regions in this deal need to ratify the policy)
There is a random crisis in a random Region. The IMF responds.
One player, the IMF Managing Director, controls the IMF for this turn.
The IMF Managing Director can make one policy decision in that Region.
The decisions are similar to those in the Policy Phase, except that no one votes on them, and they don’t need to be proposed and ratified—once a policy is chosen, it happens.
Players rotate as Managing Director in an order randomly determined at the start of the game.
- There are 5 kinds of crises
- Geopolitical Crisis: Cancels a random trade agreement.
- Shortfall Crisis: Mines devalue, including as links to Factories. Lasts one turn only.
- Domestic Political Crisis: Factories can only have one mine link and otherwise devalue. Lasts one turn only.
- Natural Disaster: A random Mine or Factory is destroyed.
- Stock Market Crisis: Doubles payout in this Region for one turn. Only affects regions with a Prime Minister.
The IMF Managing Director’s possible decisions:
- Build a Mine
- Build a Factory
- Upgrade a Mine into a Factory
- Downgrade a Factory into a Mine
- Embargo another Region (cancel a Trade Agreement)
- Trade Agreement with another Region*
*This, like the other IMF actions, is instantaneous and does not require a vote from either Region.
Everyone who wants to play has to launch the game (to play hotseat, open multiple windows)
One (and only one!) player must click on “Start a server” and select the number of players and your name. This will create both a Server and a Client.
Everyone else must choose to be Clients. They enter the IP Address found on the Server’s screen.
Currently, you can only play via LAN or hotseat (by opening multiple games on one computer). I’m working on fixing this.
To load a save game, click “Load saved game” and then type in the filename.
Once you are ready to play, click the green button. Once everyone is ready, the game begins.
- Various buttons. Main Menu allows you to save and quit. Chat lets you pm other players. Assets shows a spreadsheet of everyone’s assets. Score shows each player’s Swiss bank money.
- Turn order. Currently, it is Africa’s turn in the Policy Phase round.
- The Region of South America. Those little icons are structures.
- A trade route. The dashed line represents that Africa still needs to ratify its end of the deal.
- It’s Africa’s turn in the Policy Phase.
- There is a crisis in North America.
- Region Info panel. The pie chart shows the bond (and vote) distribution between players.
- The actions the Prime Minister can take. Mouse over them for an explanation. In the IMF and Investment Phases, there are other buttons.